Using Computer Games To Improve Professional Skills
Posted on Nov 15, 2008 under Games | Comments are offIf you're soon going to go to the hospital to have a functioning, may not necessarily be the comfort of the thing to hear that your surgeon, in whose hands it to find your life has been very training play computer games. However, recent studies have actually shown that the vast majority of surgeons who regularly play computer games actually has a much better assessment of accuracy and of a success that their colleagues who play games very rarely or not at all. This may seem unknown, but there are a number of statistics to support this claim and a number of reasons why this trend may be the case. The study was conducted recently at a medical center in New York and have found that those surgeons who, playing an average of three hours of video game a week I managed to work almost thirty percent faster than those who did little or no game and were more than forty percent in the most successful operations. The tests were conducted on simulated operations, using virtual reality and the equipment controlled by computer, which is in many ways much the way some operations is now done. With more and more operations that require accuracy finest and most accurate, the human hands and gear packed can not always achieve the results required. As a result, computers are used to perform the surgery, directly controlled by the surgeon. Shakes, quakes and the movement can be ignored defective from the computer where the surgeon moves his hand un'interurbana, the computer reduces this proportion, so that the very fine work can be performed by the surgeon who would not be possible by means of hands directly. It may be that this type of surgery is as close to playing a computer game, interacting with a computer, that traditional surgery performed normally, that does not involve a computer in any form except to monitor signs of life. For this reason, familiarity with using a computer, including visual interpretation, understanding and control, could mean that surgeons should play more computer games to improve their skills. Certainly no one protest if surgeons had bought a computer game so that they play for three hours a week if it meant that the general surgical operations were carried out almost thirty percent faster and with a greater degree of accuracy, overcoming Forty per cent gain. This study focused on a very specific kind of surgery, but proposes a number of interesting possibilities. With the tools increasingly diventanti of computers that are used in everyday life, to what extent are the skills they have gained directly or indirectly through the transfer playing video or computer games these skills in real life, by organizing a better preparation and have improved the overall performance? Taking this idea further, should all students be provided to school three hours of playing time per week dedicated to accelerate their index of success in work and improve their grades? It is unlikely to happen, but the theory suggests at least a number of interesting points. It is unlikely that the idea has been discouraged by the students responsible.
Victor Epand